Documented Level Objects
This documentation file is specifically for level objects. Generally this isn’t accessibly as normal Lua types, but instead via methods like Object:get. This also concerns how these objects are set up in the Tiled editor.
bigdoor
Big door that takes the player to another level when they press the up key.
Custom Properties:
level(string): The .tmx file to load the player into. Path must be relative to the assets directory, i.e.levels/prophets_castle/room_1.tmx.
player
Player Object
water
Water Object
music_queue
Planned to have this be an invisible object that starts a music track when you walk through it. Currently unimplemented.