Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Documented Level Objects

This documentation file is specifically for level objects. Generally this isn’t accessibly as normal Lua types, but instead via methods like Object:get. This also concerns how these objects are set up in the Tiled editor.


bigdoor

Big door that takes the player to another level when they press the up key.

Custom Properties:

  • level (string): The .tmx file to load the player into. Path must be relative to the assets directory, i.e. levels/prophets_castle/room_1.tmx.

player

Player Object


water

Water Object


music_queue

Planned to have this be an invisible object that starts a music track when you walk through it. Currently unimplemented.